Gates of Hell

This is a two-player alliance map.  If the Blue and Green sides do not
work together, I don't think either has a chance to win.  If you only
have one person, you can play this map in HOTSEAT mode and simply play
both sides.  I set it up so you can't have a computer player as your 
ally - the computer would die a miserable death in the first week and 
doom you in the process.

Normally, I don't rate the maps I do for difficulty, preferring to leave
them at "Normal" and let the map speak for itself, but if any map I've 
done every qualified as Expert, it's this one.  You have to be an Expert
player just to survive the first week.  After that, the map stabalizes
a little and you should be able to employ fairly conventional strategies
to win, but the first week is going to take some thought.

Because the map throws you into this scenario in a VERY precarious 
position, I have included several "HINT" files with it.  I've chopped
up the hints into several files, so you if you need a hint you won't
have to spoil the whole map for yourself.  There are four Hint files, 
and each consecutive one contains a more thorough piece of advice on
what you have to do to win.  Read only the ones you think you need.
There are hints in the map itself as well, so hopefully it shouldn't
be impossible to determine what you need to do.

Here's sort of a preliminary hint - the Demon Guardians for the Red 
player (you'll know them when you see them) are very scary, but they
will not move.  The only way you will end up fighting them is if you
initiate the attack.

This is probably the last of my non-Expansion maps.  I intend to go
back and do a few Expansion modifications on some of the maps I've
already done.


Watch Out for those Demons...
G. Towler
graysont@rigroup.com